tag:blogger.com,1999:blog-7174088955322356694.post4769167234939777994..comments2023-11-14T01:40:56.293-08:00Comments on Battles and Campaigns: Muskets and Marshals - Take 2Captain Nolanhttp://www.blogger.com/profile/12258683012806342747noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7174088955322356694.post-71515754231050394052018-05-15T18:40:34.440-07:002018-05-15T18:40:34.440-07:00At 8 turns = 4 hours (1/2 hour per turn) that work...At 8 turns = 4 hours (1/2 hour per turn) that works out perfectly to the three to four hours of play time. I believe I will start at 1/2 hour per turn as the time scale and adjust from there if needed.Captain Nolanhttps://www.blogger.com/profile/12258683012806342747noreply@blogger.comtag:blogger.com,1999:blog-7174088955322356694.post-24471706364679286972017-06-11T14:32:20.802-07:002017-06-11T14:32:20.802-07:00Don Featherstone used 8 moves equalled a day and i...Don Featherstone used 8 moves equalled a day and if I remember correctly 4 moves at night.<br /><br /><br />Mark Dudleyhttps://www.blogger.com/profile/13331203191073034775noreply@blogger.comtag:blogger.com,1999:blog-7174088955322356694.post-65102838849220431322017-06-11T14:28:55.316-07:002017-06-11T14:28:55.316-07:00Hi Ian. I had not reslised that you took casualtie...Hi Ian. I had not reslised that you took casualties from the rear rank and maintained the unit frontage. I may have to rethink my basing.<br /><br />Mark Dudleyhttps://www.blogger.com/profile/13331203191073034775noreply@blogger.comtag:blogger.com,1999:blog-7174088955322356694.post-71356262000378463302017-06-11T02:06:19.084-07:002017-06-11T02:06:19.084-07:00Smaller one to one games (with 12 or so units per ...Smaller one to one games (with 12 or so units per side) tend to last 8 turns and take 3-4 hours to play. The large multi-player games we've had both lasted 12 turns but took about 6 hours actual playing time.Strykerhttps://www.blogger.com/profile/14258922461691204362noreply@blogger.comtag:blogger.com,1999:blog-7174088955322356694.post-36349948990902774792017-06-11T02:03:06.659-07:002017-06-11T02:03:06.659-07:00Mark - the rules are designed to maintain a 12 fig...Mark - the rules are designed to maintain a 12 figure frontage for units in line (with casualties taken from the back row). With 6 figure bases this becomes problematic as you can quickly end up with a 9 figure frontage but must remember to roll 12 dice when firing. That said, all of Roy's (Lewis Gunner) troops are based in 6's and we've managed to play big games with them successfully.Strykerhttps://www.blogger.com/profile/14258922461691204362noreply@blogger.comtag:blogger.com,1999:blog-7174088955322356694.post-48074281867493767272017-06-10T13:06:46.273-07:002017-06-10T13:06:46.273-07:00I understand and for the most part agree. We want...I understand and for the most part agree. We want our battles to simulate a day of battle and not just a few minutes. How long in terms of turns does an average battle using M & M last?Captain Nolanhttps://www.blogger.com/profile/12258683012806342747noreply@blogger.comtag:blogger.com,1999:blog-7174088955322356694.post-6754973268988505022017-06-10T12:55:38.661-07:002017-06-10T12:55:38.661-07:00Nolan - the time scale for the old LWS rules was o...Nolan - the time scale for the old LWS rules was one turn = 2.5 minutes but this is not very satisfying as it would mean the average game lasting 20 minutes to scale. This is always an area of games that is difficult to scale so I would prefer to call each game turn half an hour although this bears no proper relationship to the movement rates/ground scale.Strykerhttps://www.blogger.com/profile/14258922461691204362noreply@blogger.comtag:blogger.com,1999:blog-7174088955322356694.post-8902996037370291472017-06-10T06:08:22.748-07:002017-06-10T06:08:22.748-07:00I believe I will either use 8 bases at 40 x 15 wit...I believe I will either use 8 bases at 40 x 15 with no figure removal, or 7 bases at 40 x 15, 1 at 25 x 15 and 1 at 15 x 15. I am doing British, and I believe the 2 deep line can be accomplished by allowing an extra base in the width of the unit, i.e 5 in the front rank and 3 in the rear rank. After I do the math, I will let you know. <br /><br />Take a look at how the Hinton Spieler bases his skirmishers, 3 on one base, 2 on one base, and 1 on one base.<br /><br />I like to stay away from the six man bases so that I can use the troops with other rules sets easier. Keeps more options open.Captain Nolanhttps://www.blogger.com/profile/12258683012806342747noreply@blogger.comtag:blogger.com,1999:blog-7174088955322356694.post-36633640466485636472017-06-09T23:53:44.284-07:002017-06-09T23:53:44.284-07:00Are you doing British ? If so are you going to use...Are you doing British ? If so are you going to use less figures per base or increase the base size to represent 2 rank infantry. <br /><br />Of course you could just accept the anomaly and base British the same as the French.<br /><br />I am basing my HH figures for MM however my Light Infantry will be based singly on 15mm mdf bases as I dont want to cut 13.33mm bases.<br /><br />For Infantry I am going to base a 24 unit on 3 x 40 by 30mm with 6 figures, 1 base 40 by 15 with 3 figures, 1 base 25 by 15 with 2 figures and 1 base 15 by 15 with 1 figure. This will allow for figure removal. <br /><br />MarkMark Dudleyhttps://www.blogger.com/profile/13331203191073034775noreply@blogger.com